Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rZU9y-RuKih-s23hz-6rAmd-sFzAC | 20/19/4 | 76.0 | 1.14 | 2026-07-04 01:12:05 · 42m 11s | |
| CSGO-LzF95-zQDYd-EUMru-74n5c-Njp7C | 9/15/3 | 46.3 | 0.67 | 2026-07-03 22:57:08 · 38m 30s | |
| CSGO-nGGX2-K6yht-ErRBF-qXSEN-dSEdH | 21/11/6 | 101.0 | 1.60 | 2026-07-02 22:24:09 · 36m 5s | |
| CSGO-rWY4N-QwrFy-QipsR-EsyBY-kZhzO | 12/16/3 | 66.1 | 0.94 | 2026-06-28 00:00:15 · 35m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.