Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rGrc7-bn6mD-RB7ks-LmFvh-xjTOG | 17/8/2 | 95.1 | 1.64 | 2026-07-03 18:39:29 · 30m 48s | |
| CSGO-3LJRA-LjkMB-yChaJ-2tz3f-GusnC | 11/19/7 | 56.1 | 0.74 | 2026-06-24 20:23:55 · 35m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.