Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5GjoK-BdhBx-WCid2-XSsdr-yNTWJ | 8/19/8 | 70.4 | 0.62 | 2026-07-04 20:14:53 · 28m 18s | |
| CSGO-2opbk-dj7SG-fuTWw-kMLmt-JfX2Q | 19/22/8 | 83.2 | 1.05 | 2026-07-02 11:01:44 · 52m 0s | |
| CSGO-LOeqE-vCuSw-NrAqe-xFJfH-fxF4C | 10/12/4 | 77.9 | 0.99 | 2026-06-28 01:05:52 · 26m 54s | |
| CSGO-JduaO-cqTtE-r673o-Y2tMj-S4qqK | 7/20/8 | 50.0 | 0.49 | 2026-06-25 11:04:34 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.