Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hY2zf-hDH3Q-aTEOm-nhLqP-ZbaEC | 25/18/4 | 97.2 | 1.44 | 2026-07-03 21:46:16 · 44m 25s | |
| CSGO-s6SbM-yaTG7-tJZW2-Ezm86-moi9Q | 17/15/4 | 90.5 | 1.18 | 2026-06-28 00:01:54 · 30m 16s | |
| CSGO-zyDsA-SSKb9-5GaJL-vVK43-hBnUE | 16/25/8 | 62.5 | 0.79 | 2026-06-27 23:09:45 · 49m 5s | |
| CSGO-QThfY-ph59t-ymVis-jK9cy-8pVoN | 8/16/5 | 55.5 | 0.62 | 2026-06-26 23:44:14 · 28m 44s | |
| CSGO-L77V3-cNf8q-QHbNW-Y4pb8-ZeQ3A | 18/15/2 | 67.1 | 1.18 | 2026-06-26 22:57:50 · 31m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.