Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B42ki-bmUdK-3SMJG-ueQqz-2MUSH | 10/16/4 | 67.7 | 0.76 | 2026-06-30 19:22:57 · 32m 37s | |
| CSGO-ECTJZ-aAhrb-Y3vVm-5MwxA-syBcO | 16/11/2 | 69.0 | 1.19 | 2026-06-30 18:29:59 · 35m 4s | |
| CSGO-qLVFU-oOiqp-SCZvd-zN9pM-pmXML | 16/20/5 | 77.4 | 1.01 | 2026-06-27 18:23:50 · 32m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.