Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mjeyr-XmWT4-NXMPY-9ifnb-mZopQ | 26/12/8 | 119.1 | 1.91 | 2026-07-01 13:02:45 · 37m 34s | |
| CSGO-ebKf6-wbHFr-uO7Of-Go4t7-SAPcF | 10/12/2 | 48.5 | 0.92 | 2026-06-29 18:41:52 · 33m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.