Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vSqJ8-OuLim-XC6Sq-wSc69-yUD3J | 15/19/4 | 62.6 | 0.84 | 2026-07-03 17:54:01 · 37m 45s | |
| CSGO-QA8pf-sLYPh-XjdNy-jo477-TAqVQ | 16/15/4 | 73.6 | 1.15 | 2026-07-02 14:42:23 · 32m 29s | |
| CSGO-VPDZi-VPi2T-boZ9N-CnNAH-Yo9aC | 14/20/3 | 65.8 | 0.82 | 2026-06-30 15:08:08 · 34m 45s | |
| CSGO-Nb3aP-fuG9D-dnNJY-xsyCU-QwSOG | 19/24/7 | 77.9 | 0.99 | 2026-06-19 13:02:47 · 52m 23s | |
| CSGO-oHi5F-c7A74-f2LGT-A3YBb-KupJN | 18/17/4 | 79.5 | 1.18 | 2026-06-14 15:42:32 · 42m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.