Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GLpHK-qFOHZ-MDBqj-2bkqu-VN3tJ | 5/15/3 | 62.2 | 0.47 | 2026-07-05 16:11:33 · 20m 13s | |
| CSGO-VJdsV-xWZCf-5rrUc-EeqyO-tGvjN | 8/14/3 | 53.7 | 0.63 | 2026-06-25 11:31:36 · 25m 8s | |
| CSGO-yVQHV-oprTF-SfCdh-YUWna-jPocG | 19/17/4 | 65.7 | 1.04 | 2026-06-25 10:39:12 · 46m 18s | |
| CSGO-HhNqY-aTduv-nAcLa-GoKPp-3De4D | 11/18/7 | 63.8 | 0.77 | 2026-06-25 09:56:17 · 39m 49s | |
| CSGO-3vEou-DkpEp-FrAk4-5zSVv-EWtrD | 19/16/5 | 86.0 | 1.34 | 2026-06-18 18:29:34 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.