Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DjrOw-APHed-xTKu6-aPVFb-oF7yD | 9/19/3 | 54.1 | 0.61 | 2026-07-03 13:41:02 · 36m 14s | |
| CSGO-dsGcW-ReSm8-hJxos-6Hesc-kuQFE | 6/18/6 | 53.1 | 0.49 | 2026-07-03 07:12:07 · 31m 34s | |
| CSGO-NaQjp-nEJ4w-UpM9C-cbEMH-2T88F | 10/17/2 | 39.1 | 0.63 | 2026-07-03 07:12:07 · 37m 50s | |
| CSGO-uML5z-PDRaf-acQ9v-KARxb-kPuSJ | 15/12/3 | 76.1 | 1.17 | 2026-07-03 07:12:07 · 24m 37s | |
| CSGO-ffY5H-EMGbK-64E99-ZozhU-URqmJ | 17/26/3 | 62.5 | 0.73 | 2026-07-03 07:12:07 · 48m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.