Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wj4nK-By4yK-3KK9C-YSSQH-wwqVQ | 17/21/9 | 88.0 | 1.07 | 2026-06-29 14:29:22 · 42m 16s | |
| CSGO-eeU78-4Myub-FvpDQ-iKAbf-ttB3J | 8/17/3 | 71.9 | 0.61 | 2026-06-24 14:32:29 · 26m 52s | |
| CSGO-zNm2G-6yKOr-syabE-PD5Cd-ciQZQ | 24/10/6 | 115.2 | 1.85 | 2026-06-15 17:46:22 · 29m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.