Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qSbGb-FD4jB-ezySJ-HZxp4-LB6iL | 18/12/6 | 95.9 | 1.38 | 2026-06-26 13:38:57 · 41m 8s | |
| CSGO-TB7OG-XwNRw-vBHrP-hKuwm-iEbJD | 22/15/4 | 110.0 | 1.46 | 2026-06-18 17:14:39 · 34m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.