Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-baXMG-xLBtL-enxor-S8GF4-O2GGG | 17/8/0 | 93.5 | 1.49 | 2026-07-04 20:41:17 · 28m 36s | |
| CSGO-63Lkk-sCCJO-nQePi-rGtzS-6QaJD | 16/21/6 | 70.5 | 0.91 | 2026-07-04 19:01:26 · 39m 12s | |
| CSGO-HNwFd-hSyMz-J7qeP-9ZL4t-RhC3J | 8/14/4 | 73.3 | 0.72 | 2026-06-29 18:15:03 · 23m 58s | |
| CSGO-SpTfR-wvchS-P9rUM-PM9SA-zKkXM | 12/12/4 | 61.5 | 0.96 | 2026-06-25 15:09:37 · 29m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.