Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pNivM-u5j2m-RXCnA-4xBT2-OLJzN | 20/8/6 | 102.7 | 1.80 | 2026-07-05 20:27:42 · 30m 34s | |
| CSGO-WNJzM-ddsjb-Umkwk-XvMu2-Sf78F | 4/13/1 | 43.9 | 0.22 | 2026-07-05 17:02:17 · 15m 32s | |
| CSGO-kbmb4-HuFeC-ca6QY-sKnaR-MS6yD | 10/18/5 | 59.6 | 0.72 | 2026-07-03 05:29:12 · 35m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.