Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zm8jd-27fpH-QsGhy-b55ec-sY2tJ | 11/14/6 | 81.6 | 0.91 | 2026-06-29 20:34:24 · 25m 52s | |
| CSGO-57Hpk-tJynx-raMEO-GPpRY-JuiTL | 9/13/4 | 70.5 | 0.87 | 2026-06-25 07:12:08 · 27m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.