Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Kus7n-UniyM-Nximu-vENKb-o5cVG | 10/16/4 | 76.7 | 0.77 | 2026-06-26 19:29:36 · 27m 24s | |
| CSGO-o2Dak-jZc2K-At3fv-mxdcC-rcpmJ | 5/8/0 | 60.6 | 0.70 | 2026-06-24 21:40:04 · 19m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.