Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aZ3oN-VmjES-bA8Zx-mptxR-yROEL | 26/10/8 | 144.1 | 2.08 | 2026-07-04 19:22:49 · 32m 5s | |
| CSGO-6uCM5-aX95C-taCtv-ouHRD-kAoQD | 14/15/1 | 66.5 | 1.00 | 2026-06-25 14:11:39 · 31m 46s | |
| CSGO-q9XQJ-8ZZhb-j3WQR-x3uRU-ekAUM | 11/17/5 | 59.6 | 0.75 | 2026-06-22 18:30:06 · 35m 28s | |
| CSGO-wmoAQ-MtyGO-97ryP-c3DbW-RadFO | 18/18/6 | 77.3 | 1.14 | 2026-06-20 21:50:09 · 34m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.