Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yDwOd-eFMay-oXN9D-RWqnn-tNTWJ | 29/18/5 | 114.9 | 1.67 | 2026-06-19 00:31:32 · 33m 47s | |
| CSGO-vtRkz-H4neo-RFDuR-TiRJY-BRaJD | 13/18/6 | 77.5 | 0.93 | 2026-06-18 23:13:41 · 26m 1s | |
| CSGO-FONpZ-3RdTf-z63ww-k5WmP-p7GaA | 20/12/4 | 105.8 | 1.55 | 2026-06-18 22:35:34 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.