Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JSHvW-jju2N-uqWOt-iFHR6-tBCJC | 17/10/6 | 86.4 | 1.44 | 2026-07-03 20:46:37 · 30m 30s | |
| CSGO-MpTED-sckqW-DF37K-QnseX-yjDFN | 17/15/5 | 65.2 | 1.19 | 2026-06-25 20:03:46 · 35m 36s | |
| CSGO-mWRVH-yOLWc-mW4wF-n9EcP-3S3ED | 14/14/4 | 61.8 | 0.96 | 2026-06-23 19:34:47 · 43m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.