Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QisxU-XaquP-xtqGw-2Nhvd-RZ8SA | 18/17/2 | 87.2 | 1.18 | 2026-06-27 19:15:10 · 31m 41s | |
| CSGO-rC3QG-cXF5m-mhOGj-y4TCr-Uiq3B | 21/9/5 | 93.3 | 1.74 | 2026-06-27 18:44:17 · 28m 3s | |
| CSGO-rxDB6-P9KA8-ON8e2-OpNjX-kvbxJ | 32/15/4 | 100.2 | 1.66 | 2026-06-23 21:49:25 · 47m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.