Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NJPPJ-kB2Jq-fpqvN-4HULh-6tZpG | 12/15/10 | 79.0 | 1.07 | 2026-07-01 16:46:49 · 31m 4s | |
| CSGO-ZO8RQ-hXWxw-7Hpv7-BUuvb-OPDhP | de_poseidon |
2/9/0 | 25.9 | 0.20 | 2026-06-30 18:55:12 · 11m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.