Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7KvtB-ZNe2A-jX3hT-yiSLE-VKD7K | 9/7/4 | 60.5 | 1.08 | 2026-06-26 20:37:33 · 29m 37s | |
| CSGO-nc7cN-M3RxX-3w8eV-FrxwO-mvMpP | 19/15/6 | 96.5 | 1.30 | 2026-06-16 22:17:54 · 37m 42s | |
| CSGO-tLPDb-Tr98n-UFHJp-oZ9Vr-Q4zAC | 18/15/5 | 87.9 | 1.17 | 2026-06-05 20:52:01 · 39m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.