Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VRdB8-rGnNC-aOvui-Er4t4-6UwsP | 14/13/3 | 102.6 | 1.24 | 2026-07-01 14:32:37 · 19m 58s | |
| CSGO-Zbf6G-zz2iC-b6DFn-dcoa7-H2WPA | 14/19/4 | 86.7 | 0.97 | 2026-06-26 11:46:13 · 33m 34s | |
| CSGO-ijAQD-KBCu3-Ef7Y2-AkLyq-WhUzE | 11/14/3 | 67.5 | 0.85 | 2026-06-25 20:03:46 · 24m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.