Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UPBXC-9rTbd-mFPVy-3fEQH-DK5RG | 13/10/5 | 82.9 | 1.25 | 2026-06-27 20:43:59 · 25m 44s | |
| CSGO-t5BWM-ET4Bp-hoqX8-39seU-HRz6A | 14/17/4 | 55.3 | 0.87 | 2026-06-27 20:06:48 · 34m 11s | |
| CSGO-XEA9C-Z9BcH-bXKXG-ykO4t-FhnEM | 12/14/2 | 76.9 | 0.83 | 2026-06-27 16:56:49 · 23m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.