Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UCDF7-L4bH3-LwhPc-E9DYO-6wJoD | 7/16/2 | 43.7 | 0.56 | 2026-07-02 17:06:51 · 28m 27s | |
| CSGO-oa4Xh-YnTjo-sjrd4-68TO2-8LhWA | 12/8/3 | 72.3 | 1.18 | 2026-06-23 21:18:22 · 30m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.