Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zs3Jp-yGfcA-qfCch-WpAkA-uT2JE | 7/7/5 | 56.4 | 1.02 | 2026-07-03 12:18:18 · 11m 51s | |
| CSGO-FszNo-SzLAy-CSt4H-YuYpr-7qahQ | 6/14/0 | 47.3 | 0.35 | 2026-06-26 22:19:18 · 19m 58s | |
| CSGO-SGLT8-fjSN8-PwUHq-ahOdW-rG64E | 19/22/6 | 73.8 | 0.94 | 2026-06-19 23:58:47 · 46m 7s | |
| CSGO-EEm2b-LOvyi-bsAbO-F2C83-cpxMM | 5/4/0 | 51.2 | 0.96 | 2026-06-06 13:38:26 · 13m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.