Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7CXc3-OTEmZ-At6KM-OmPZw-chapG | 10/19/7 | 62.4 | 0.69 | 2026-07-02 20:02:03 · 39m 51s | |
| CSGO-awdUh-8UyxY-t4c2z-RHvhR-nRyQN | 11/15/6 | 76.5 | 0.99 | 2026-06-23 19:26:47 · 31m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.