Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bLbSo-rTN7j-94eh2-vZm2m-TO2xK | 20/15/4 | 80.0 | 1.30 | 2026-07-01 23:28:51 · 31m 5s | |
| CSGO-VMuHe-Shajm-Oyt6V-x8YKY-NGXbD | 25/11/4 | 119.1 | 1.91 | 2026-06-16 19:46:41 · 29m 51s | |
| CSGO-UMFAF-kW9jm-tQHMx-GaRTY-YkkfO | 14/21/5 | 78.6 | 0.80 | 2026-06-14 22:14:47 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.