Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-58KjE-NJbXq-eo6Ex-CcCZd-ptHrL | 19/14/9 | 95.3 | 1.45 | 2026-07-01 20:22:14 · 33m 8s | |
| CSGO-8auWo-HAEiT-BGvzQ-e6a2M-WJ8CH | 10/18/6 | 64.9 | 0.70 | 2026-06-30 21:06:03 · 33m 54s | |
| CSGO-iD6Rv-mWrfX-BVLuU-DLwRP-3S3ED | 22/20/9 | 101.2 | 1.32 | 2026-06-30 16:15:41 · 33m 55s | |
| CSGO-5iOhB-8yayP-WjS3b-VQk6T-bwrBE | 34/18/5 | 145.8 | 1.95 | 2026-06-25 16:54:13 · 35m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.