Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qDRjZ-wB6B2-rqcO3-uNB3S-eR9jE | 12/8/1 | 64.0 | 1.34 | 2026-07-05 22:09:15 · 19m 39s | |
| CSGO-Xbi2E-AdW69-Ua6hE-c4E36-HLtCQ | 14/17/6 | 72.7 | 0.99 | 2026-07-02 03:47:43 · 35m 46s | |
| CSGO-sZ2sD-ZnLac-Gm9vk-ZmKHW-XvmHB | 24/16/5 | 117.1 | 1.69 | 2026-06-22 21:52:20 · 27m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.