Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rc7EN-WRiQh-32phm-cqsqn-GOBJC | 18/14/7 | 84.0 | 1.22 | 2026-06-30 19:41:30 · 38m 4s | |
| CSGO-ZazuQ-2UB6X-tNqCr-Vy9ZU-yGafE | 21/14/7 | 105.9 | 1.44 | 2026-06-25 14:21:54 · 38m 56s | |
| CSGO-Etxe8-UWWta-Ydnio-kdYUz-CfoAL | 14/13/1 | 103.0 | 1.33 | 2026-06-14 20:32:06 · 21m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.