Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OBk6t-e3y7K-9TZwF-Gp7X2-vLJjC | 16/17/6 | 88.5 | 1.20 | 2026-07-04 00:33:50 · 32m 23s | |
| CSGO-oAWAF-Uki6L-GfymE-zxRPR-iaM2G | 10/16/5 | 77.6 | 0.86 | 2026-06-27 23:42:56 · 27m 51s | |
| CSGO-irXzx-n8eeJ-7KqQD-Fc73i-PFYXC | 12/13/6 | 85.0 | 1.17 | 2026-06-27 23:14:27 · 25m 19s | |
| CSGO-YRp3f-ba6C3-7Ufci-WJzHs-JXykG | 16/24/6 | 63.7 | 0.78 | 2026-06-27 09:32:51 · 49m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.