Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MyQpt-99tU2-T9L3G-4JQnQ-LmztJ | 11/11/6 | 82.0 | 1.24 | 2026-07-04 20:23:00 · 29m 23s | |
| CSGO-SfuMW-sNaK4-JLzLn-haSmT-n6iPK | 18/13/11 | 122.4 | 1.76 | 2026-07-04 00:06:44 · 28m 33s | |
| CSGO-wS3Yw-xTHPw-QvjrA-inimA-ryjjD | 18/13/3 | 77.5 | 1.29 | 2026-06-22 16:54:34 · 33m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.