Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NFkzp-XGxOF-ksjko-Mc6P8-HA7dK | 10/22/7 | 37.7 | 0.50 | 2026-06-19 21:18:56 · 46m 41s | |
| CSGO-3eL6Q-BOfyk-WZXuh-jCLW6-tUD3J | 13/15/4 | 77.8 | 0.97 | 2026-06-19 20:42:10 · 33m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.