Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-s7kWW-5K9Rm-Nf9w7-WDkrk-H4XsO | 24/10/8 | 114.2 | 1.83 | 2026-06-27 17:01:42 · 34m 55s | |
| CSGO-DK5sQ-CbQ7b-fbXZV-WbL2o-HDpcG | 20/15/7 | 102.2 | 1.38 | 2026-06-20 13:51:04 · 46m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.