Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y5LMd-NwzWU-ur657-atmsX-JuiTL | 3/16/0 | 36.8 | -0.01 | 2026-07-01 18:28:24 · 20m 40s | |
| CSGO-RnXjE-QNtrp-CFSXZ-hnC87-aeruL | 17/13/5 | 97.7 | 1.40 | 2026-06-20 22:52:27 · 30m 53s | |
| CSGO-25oHC-z2ABQ-7GnZO-xu6tT-JbtSJ | 17/25/8 | 79.6 | 0.90 | 2026-06-15 17:34:47 · 46m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.