Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-p7MxR-FDLsx-Z3NtV-r2PNm-xDmsF | 10/14/3 | 80.3 | 0.92 | 2026-07-06 19:07:02 · 22m 17s | |
| CSGO-YANQ7-myp2B-VKBXQ-e2rVQ-tm7SA | 22/15/4 | 113.7 | 1.53 | 2026-07-06 18:32:22 · 31m 19s | |
| CSGO-F3W9e-kxb3B-jEH4X-K4Yx3-ZqDZG | 12/19/9 | 76.8 | 0.85 | 2026-07-05 00:32:39 · 33m 16s | |
| CSGO-V9usk-k9qFh-zRBvK-Buc8C-7TQ7B | 3/13/4 | 54.2 | 0.27 | 2026-07-04 21:58:20 · 21m 11s | |
| CSGO-uwxfE-bdVGC-Otpir-xJSx3-Gzi5P | 24/10/5 | 128.7 | 2.01 | 2026-06-27 19:08:04 · 27m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.