Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bFB33-THTKn-XXDxk-XYXPz-GBCYN | 10/17/2 | 43.0 | 0.63 | 2026-07-03 17:41:00 · 37m 49s | |
| CSGO-SpsUF-W592N-OHcb8-iRvRZ-YGwPB | 8/10/3 | 42.2 | 0.80 | 2026-07-02 16:57:29 · 27m 43s | |
| CSGO-MYUnb-WzxZG-VwcsC-7kQF3-GrApF | 17/15/6 | 75.6 | 1.33 | 2026-07-02 01:07:55 · 34m 14s | |
| CSGO-FhyTU-HcZt9-LvNXD-GZcC7-9ysOH | 17/18/1 | 81.4 | 0.99 | 2026-07-01 19:41:12 · 32m 31s | |
| CSGO-wm4Z9-qGMJT-REBEb-j3NyL-ATsuL | 11/15/4 | 64.9 | 0.88 | 2026-06-28 17:45:23 · 29m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.