Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TDUqn-X4qAT-Tm3in-HoKeU-4kJ9P | 14/16/3 | 65.6 | 0.91 | 2026-07-03 23:36:41 · 32m 59s | |
| CSGO-ZZ4eF-FVHUG-BXvKn-6nTNo-X4qqK | 18/16/4 | 94.2 | 1.27 | 2026-07-03 16:20:13 · 33m 24s | |
| CSGO-GQfEt-HUBZ6-PBfFb-3sdKd-hQAfD | 22/14/2 | 88.0 | 1.38 | 2026-07-02 17:19:55 · 42m 7s | |
| CSGO-LbqVv-XVaMF-mnSpv-LNK2M-HSWsO | 23/16/7 | 115.7 | 1.60 | 2026-07-01 14:14:55 · 37m 52s | |
| CSGO-Kp5TL-SfUSQ-kt8ty-Rmi4S-4kJ9P | 14/19/6 | 87.6 | 1.09 | 2026-06-30 16:00:27 · 35m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.