Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tFMNS-aGzjs-7sRfw-28BDi-3ErmJ | 21/12/3 | 92.0 | 1.52 | 2026-07-03 23:15:39 · 29m 54s | |
| CSGO-TDdGr-KP6Yx-PDEQf-6AbW2-mVt8O | 18/8/6 | 100.4 | 1.81 | 2026-07-03 19:53:55 · 24m 15s | |
| CSGO-NnkS5-hcCqG-ibtcy-D6ahf-ttB3J | 18/14/5 | 86.5 | 1.21 | 2026-07-01 22:54:11 · 38m 15s | |
| CSGO-jA9vQ-udMq2-UAYXe-Y4Pcn-WNmkP | 18/7/3 | 117.2 | 2.10 | 2026-07-01 22:33:40 · 17m 44s | |
| CSGO-JoxPt-7Y3jz-HedrZ-mzOh6-tKkXM | 26/5/6 | 136.6 | 2.59 | 2026-07-01 20:13:32 · 22m 40s | |
| CSGO-pBtwo-BDEfW-UEfhP-xrky9-nKMkO | 15/8/7 | 80.7 | 1.49 | 2026-07-01 19:47:57 · 23m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.