Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hCPqE-QWMPG-JQbRk-6BecH-Vxw5G | 8/10/2 | 49.0 | 0.67 | 2026-07-04 20:53:22 · 27m 37s | |
| CSGO-pnykL-RKWB8-5utCc-FOyn6-OUYkF | 8/13/2 | 90.1 | 0.70 | 2026-07-02 18:55:24 · 21m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.