Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4f5Q6-YcXdk-tfSUC-p3OVR-ybqhH | 7/22/3 | 34.8 | 0.19 | 2026-07-03 21:47:43 · 39m 54s | |
| CSGO-N3SoE-6O3nG-Skn6b-FPHYS-qvuvE | 27/20/7 | 93.3 | 1.44 | 2026-06-30 19:03:32 · 57m 17s | |
| CSGO-q474v-R4zj2-GHAGN-2YOJM-t8MUD | 12/19/6 | 74.0 | 0.90 | 2026-06-28 18:47:13 · 33m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.