Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3vmUF-9DXuz-VOLTT-Px8k6-xeYfE | 32/17/9 | 131.9 | 2.00 | 2026-07-03 18:16:17 · 36m 7s | |
| CSGO-xhOZJ-pGSQ3-RDXct-KVHYz-5qk2H | 23/16/3 | 101.3 | 1.39 | 2026-06-27 22:56:23 · 39m 54s | |
| CSGO-yNhoD-KhM9E-XRcEQ-OnJ3D-kyLwF | 21/21/7 | 83.2 | 1.07 | 2026-06-27 21:55:17 · 51m 10s | |
| CSGO-z6CXD-hwWP8-9oWYa-oZkts-ECBcO | 27/18/4 | 105.2 | 1.47 | 2026-06-18 18:07:20 · 49m 22s | |
| CSGO-mN6HG-LHG7S-F4ySo-NGe3p-EiX5F | 19/8/5 | 113.8 | 1.76 | 2026-06-18 17:33:30 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.