Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PGpUn-VzidW-YunM9-9wYh3-ozioE | 25/19/4 | 81.6 | 1.28 | 2026-07-02 22:36:36 · 48m 44s | |
| CSGO-rxyKR-PJ5b9-End5L-WU8dR-PRqmJ | 18/17/6 | 90.5 | 1.20 | 2026-06-30 22:23:00 · 36m 24s | |
| CSGO-x4dnT-CYxtO-iAsyM-5Kbw4-GVunC | 12/8/3 | 102.1 | 1.50 | 2026-06-30 21:50:48 · 22m 43s | |
| CSGO-BznYz-mAemy-dcWG3-3mwXm-a3acP | 18/7/6 | 110.6 | 1.79 | 2026-06-30 21:24:58 · 22m 48s | |
| CSGO-VAWdp-TGLXz-PtquR-xAKJv-5fUGQ | 24/16/4 | 85.6 | 1.39 | 2026-06-22 20:12:55 · 44m 48s | |
| CSGO-FVV2R-jE4pq-HZLQB-ONFUu-yqk2H | 21/6/8 | 147.9 | 2.27 | 2026-06-17 19:48:58 · 22m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.