Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S6BTG-AFcEP-qRKr2-OWshD-QdvLA | 11/16/3 | 58.7 | 0.83 | 2026-06-27 21:04:56 · 39m 49s | |
| CSGO-kpNFy-pKqsi-cFyPR-hENFY-s6iPK | 15/13/6 | 78.6 | 1.17 | 2026-06-27 14:49:27 · 35m 38s | |
| CSGO-BVqRe-Ku3B3-xNLHh-s3QQv-Ght4N | 9/13/6 | 75.3 | 0.82 | 2026-06-20 18:15:23 |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.