Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kDDPS-Kvekb-7wN64-xKKuQ-E8V5F | 6/15/2 | 48.5 | 0.49 | 2026-07-06 19:05:55 · 35m 36s | |
| CSGO-2Z9LF-Afopp-QZieS-3MmjS-TkkfO | 14/15/7 | 73.5 | 0.95 | 2026-07-03 20:15:18 · 41m 12s | |
| CSGO-iZt7T-jhHZQ-4MF2a-wxJUY-Uu8GJ | 9/21/2 | 48.3 | 0.40 | 2026-06-28 22:46:00 · 39m 59s | |
| CSGO-hQetr-uxBON-6Lwmw-Rx6Vn-93aNE | 9/11/7 | 72.1 | 0.88 | 2026-06-28 21:09:52 · 32m 4s | |
| CSGO-JJQ2W-5YmXj-24dwC-Jdf8b-FZieC | 7/15/6 | 56.2 | 0.70 | 2026-06-28 18:39:08 · 36m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.