Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q2dyN-sz7dR-i3Ms5-BvjkH-fxF4C | 21/18/7 | 103.3 | 1.34 | 2026-07-03 21:20:02 · 37m 21s | |
| CSGO-uDD9J-Z3vzK-rfOVh-c3vNu-jM6dK | 26/20/14 | 101.2 | 1.39 | 2026-06-29 14:36:36 · 53m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.