Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k4Joe-onwa3-nPyna-H9Lx2-2B3xK | 14/19/3 | 89.1 | 0.87 | 2026-06-24 18:10:57 · 37m 17s | |
| CSGO-zTvt7-U7Rid-tmabe-WUWtS-WawDK | 21/22/3 | 70.7 | 1.05 | 2026-06-15 11:37:30 · 53m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.