Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yVuad-ze9PQ-JeesD-3ifia-fuW5F | 9/17/4 | 52.3 | 0.66 | 2026-07-07 18:54:50 · 28m 24s | |
| CSGO-4NrwT-ThCNc-MFoUR-5NSNB-zKkXM | 17/15/2 | 73.9 | 1.07 | 2026-07-04 20:05:17 · 39m 32s | |
| CSGO-T8hrD-rApz5-KHku6-6477A-zKkXM | 16/15/6 | 98.4 | 1.36 | 2026-07-02 12:44:53 · 27m 18s | |
| CSGO-rsb8H-cBay6-bEGpV-8YNAX-e6siB | 17/17/5 | 83.9 | 1.04 | 2026-06-15 19:54:36 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.