Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rxsbC-CV49t-TMhuD-Na6ko-HOH8D | 16/17/3 | 70.6 | 1.08 | 2026-07-03 21:53:50 · 39m 46s | |
| CSGO-dpSqA-MQej8-vfRYM-QEnyn-yiOUD | 20/11/6 | 105.5 | 1.69 | 2026-07-03 21:14:35 · 35m 40s | |
| CSGO-MjOhx-jE9nv-LTeoB-DMdJd-hQAfD | 14/15/3 | 51.7 | 1.03 | 2026-07-03 02:38:52 · 36m 13s | |
| CSGO-RuRaz-FhHhi-xyL6M-Bkswd-L5WwP | 13/16/3 | 85.6 | 1.07 | 2026-06-17 15:51:49 · 29m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.