Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d39a7-9vdpq-C3c2i-qNNp5-CebRF | 14/11/9 | 110.1 | 1.46 | 2026-07-05 21:21:10 · 30m 8s | |
| CSGO-nTk2L-aJWvP-uHBZd-ERAZF-QTTrC | 16/19/9 | 88.7 | 1.09 | 2026-07-05 20:42:40 · 32m 30s | |
| CSGO-dQBVZ-KVuAu-scwbi-PxCeW-XvmHB | 25/18/5 | 101.0 | 1.60 | 2026-07-05 20:05:00 · 34m 33s | |
| CSGO-PMe4i-7hREx-h932w-3qH2p-XsONN | 18/18/6 | 101.0 | 1.18 | 2026-06-29 19:47:33 · 38m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.